Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts.
All will help you in your bid to become the supreme Sorcerer Lord.
Worlds of Magic is a nice modernization of Master of Magic. It is a pity that the AI is too passive and the UI feels like it is still 90s. [May 2015]
Worlds of Magic invades your life like a hungry spirit of a Christmas long past due, its eyes alight with blue flame, its bony fingers grasping the autobiography of Master of Magic. In a few hours, after it’ll disappear in a puff of glitchy smoke, your head will ache and you’ll have trouble remembering the events of your time together. Still, you’ll have a feeling that it wasn’t all that bad. [May 2015, p.74]
Worlds of Magic is a solid turn-based strategy, although it's not without issues. Perhaps not especially good-looking, but still satisfying for fans of the genre.
A strategic game pointing more about amarcord rather than on its effective qualities, much more limited than the amount of feature would initially suggest. A varied product but, definitively not exciting.
All-too similar playable factions is just one of letdowns of Worlds of Magic. Building and expanding a fantasy empire feels like a chore.
Worlds of Magic would have been passable had it not been so buggy.
Its fantasy world is undercut by bland artistic direction and a lack of conviction.
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