Global Standard | €29.69 |
Developed by Fatshark, War of the Vikings is a new standalone entry into the War-franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Built on the same Close Quarter Combat-tech as War of the Roses; War of the Vikings delivers the next generation of Paradox’s close quarter combat focused brands that moves the setting to the Viking Age. All of these factors enabled to create a game experience that has an increased intensity, improved accessibility, and more intuitive combat experiences ensuring you’re always presented with interesting choices.
Aggressive Combat Experience. Launch onto the battlefields of the Viking Age in intense close quarter combat, where skill beats strength and the possibility of death is always one opponent away. Your Viking, Your Way.
Define your own Archetypes with persistent profiles and deep customization allowing you to shape your own Viking or Saxon and play style by choosing everything from armor style, heraldry, shield paintings, beards, armor, weaponry and perks.
War of the Vikings is faster than War of the Roses, but otherwise makes all the same mistakes. Almost fun, but if I want to stare a bunch of gauges, I play flight simulators. Copy melee from Dark Souls, please. [June 2014]
War of the Vikings provides gamers with entertaining and hectic online multiplayer combat that ultimately suffers from a slow unlock system and lack of unique gameplay features.
From my view then, this is a game of unrealised potential; it hangs on the verge of being 'good' and instead rests sadly in the realms of 'pretty decent'.
Although the early access logo is now gone from the official site, War of the Vikings feels far from finished. The premise shows a lot of potential, but we won't be returning until after a couple of patches.
Even after release, War of the Vikings is still at the Early Access level in terms of balance, variety and net-code.
It is certainly not a bad game, but it feels like War of the Vikings has room to grow, and is currently not as much of an advancement over the last game as I would have liked.
The mechanics don’t match the execution, and everything suffers as a result.
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