In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be.  It introduced the concept immersion, a player-authored experience, and an open-world to explore. The games is considered one of the most innovative and renowned RPG’s of its generation.
If everything else worked as expected, it would be a great game, but at the moment all its good intentions fall behind too many technical issues.
Despite all the freedom for the player, Underworld Ascendant is a bug-spectacle that, in spite of its great looks, is more boring than thrilling.
Underworld Ascendant is clearly an unfinished game, full of technical bugs and poor in content. This isnt’ the way backers and many fans of the series should have been treated.
Unfortunately the game is an unrefined mess, full of bugs, framerate drops and bad physics. It’s more a puzzle-platformer with stealth and some basic rpg elements instead of an rpg dungeon crawler, and it’s not so immersive and free as the developers think. Maybe it will be improved, in fact the graphic it’s good and so the locations design, but right now it’s not the spiritual successor that backers deserved.
Every mechanic to the game needs drastic improvements, and it's just plain unfortunate that Otherside Entertainment released the game as-is.
Underworld Ascendant is a buggy, repetitive, and boring mess of an RPG.
Underworld Ascendant is surprisingly unpolished and actively difficult to play. Without patches addressing the myriad bugs present in the current product, this one is a hard pass.
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