UnderMine is built to punish, but also to reward those who overcome the challenge with effort and skill. It is a game that is always a pleasure to play again, and that can steal hours and hours of our lives with no apparent effort.
It’s worth noting that you’re still at the mercy of luck with the utterly randomized rooms and some runs can just plain out feel dirty while some have rewards galore, but it mostly feels fair. We say mostly because it felt like there was some hit and collision detection at times with finnicky spikes and holes in the floor that made for what felt like a few cheap deaths. Even so, it’s not enough to detract massively from the overall satisfying experience of adventure and progress that UnderMine provides.
UnderMine is an addicting adventure that you can't put down. You could die time and time again but still load up for another run. Despite combat being repetitive over time, and relics not doing much to change the gameplay loop, we are still left with a fun roguelike experience. The progression system and it's permanent unlocks go along way to make things fun. Even when losing items after death, not having to restart completely keeps things refreshing. Boss battles are unique but require careful planning and patience because of challenging combat. With beautiful pixel art and a charming soundtrack, UnderMine is an enjoyable game.
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