Trials of Fire is a new legend for single-player strategy. Combining all the best of tactical board game combat, deck-building, and narrative, this game is a contender for best roguelikes available right now. It does have some flaws that keep me from recommending it categorically, but nothing that overwhelms the depth of strategy at play here. I have long been starved as a fan of turn-based combat, and Trials of Fire has finally erupted from the depths of the earth to satisfy that need.
Trials of Fire just has so much to offer. Addicting combat, awesome art style, old-school charm, near endless amounts of replayability, and just tons of unique options. Couple that with the option to tailor your experience to your own time limits, and there’s very little not to love. Honestly, as I said before, my sole criticism of this game is that it presents the narrative in an okay-ish format. But it’s easily forgiven with the sheer amount of everything else available.
Trials of Fire is a fantastic deck-building game. It is enhanced by also acting like a rouguelike for endless replayability, and it crafts a rich world around its characters. Trials of Fire only disappoints on one front: that the story it actually tells seems more like a teaser than an epic. While I can't complain in that it is priced like a single episode in a longer saga, I am left wanting for the rest of the saga. Maybe that's altogether not the worst thing...
Ultimately, it's not surprising to see Trials of Fire emerge out of Early Access as a strong deckbuilding contender. That time spent listening to player feedback was used wisely, and balancing, tone, and innovation have all been tweaked with a deft hand. While some of its elements shine more brightly than others, and the more involved nature of the game means it's a tougher sell for players looking to rapid-fire their way through its learning curve and combinations, Trials of Fire leaves Early Access as yet another strong, captivating deckbuilding game that borrows from tabletop roleplaying games and roguelites to carve out a name for itself.
When you fail a Trial of Fire, you learn and you move on. The thing about this game is that every single run is better than the last one, even if it’s decidedly more short-lived. In fact, that’s actually a blessing in disguise - more time for another go before bed, eh?
Trials of Fire is a great game for beginners or veteran of deck building games. The variety of challenges, characters, and cards to choose from allows you to use your brain and strategize while also having fun and completing the challenges.
Trials of Fire is an amazing blend of RPG, turn-based, and roguelike mechanics that manages to be both deep and accessible at the same time. With a great storybook presentation, tons of different options to customize the experience, and the multitude of builds made possible by the great deck-building system, even those with a passing interest in roguelike and role-playing games will find plenty to like in the game.
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