The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.
A fresh, fearsome realisation of a classic Warhammer race that revitalises the core game.
The Beastmen represent another successful transition from tabletop to Total War: Warhammer faction. Their horde mechanics are a refinement over Chaos, while both strategic and battlefield options reflect their inclinations towards ruthless ambushes.
Beautiful, fun, too expensive. Creative Assembly polishes the original gameplay and creates a nice and exciting mini-campaign, without taking any risk. An excellent result, overall.
This Beastmen faction DLC is a top quality product that can revitalise your TW Warhammer game. The question is, does this deep title need revitalising now or does it need it when there is a winter sale on? Completionists and fans of Warhammer will pay top dollar for this DLC, everyone else will shrug and wait until a bunch of Total Warhammer DLC comes together in a cheaper bundle.
Quotation forthcoming.
Lazy DLC which doesn’t even deserve the hole number of the beast. Beastmen “story” campaign calls for a stronger storytelling: there is not even real conflict between Khazrak the One Eye and Boris Todbringer. They even live on the opposite corners of the map. [Sept 2016]
While the Beastmen faction itself is a great one, offering new horde mechanics and fast gameplay, the campaign is lackluster and does nothing previous expansions have not already explored - and done much better.
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March 31, 2017
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