A Total War Saga: TROY is the first in the award-winning strategy series to focus on the Bronze-Age Mediterranean and the legendary twenty-year conflict between the kingdoms of Troy and Mycenaean Greece, known as the Trojan War.
As a first foray, it is an incredibly impressive effort from Creative Asselby Sofia, a team that has done incredible justice to one of the most important tales of the ancient world.
A Total War Saga: Troy is a slightly different Total War game. It's commitment to the period, and all that entails is a lot of fun and well worth a look.
A mix between Three Kingdoms and Thrones of Britannia, Troy is a solid game that has a lot to offer and guarantees many hours of addictive fun but might disappoint loyal Total War fans with some of the changes (e.g. diplomacy). If you’re new to the series, be prepared to power through the overwhelming beginning, fortunately with the help of one of the best tutorials I’ve ever seen. [11/2020, p.60]
A Total War Saga: Troy plays it safe in some slightly disappointing ways, but brings enough new to the table that I would appreciate seeing its ideas make their way over to the next mainline Total War game.
Troy is a good addition to the Total War franchise with an interesting setting. However, it does not capture the imagination or attention like previous entries in the franchise.
If you play it for free this is an excellent introduction to the concept of Total War, but as a paid-for product it’s a sometimes awkward mix of fact and fiction, old problems and new.
Total War: Troy makes some curious changes to the Total War formula, but the less streamlined resource system, extra micromanagement, and weird mix of reality and mythology work against its favour to create a less than entrancing experience.
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