Experience the mysterious, timeless world of Toren, the first adventure game from Brazilian indie developer Swordtales. You are Moonchild, destined to climb the tower (known as Toren PC) on a hauntingly solitary journey to find your purpose. You must solve puzzles and face monsters as you struggle to climb to the top of this beautiful, yet treacherous environment, driven by the will to find your freedom.
If you’re looking for a short, colorful adventure to entertain you for a few hours, it’s hard to go wrong here. Just watch your step.
Toren is a short but sweet game about growing up, climbing towers, and fighting dragons, all shrouded in symbolism and cosmic metaphors. While it has its flaws - including a noticeably limited playtime - it's an incredibly unique outing from Swordtales that's well worth playing.
Because it's such a small game, there isn't all that much to it; it's not a game with something for everyone. Still, even if you're interested, remember that the game is only two hours long, even though it's a very focused two hours, some people may feel they have overpaid for the amount of content they are given.
A competent game which has little wrong with it, but just won’t leave an impression.
An attempt to pass a mediocre platformer as a work of art that has a deep meaning.
Toren's cryptic storytelling and focus on signs, superstitions, ancient beliefs and systems is often close to being too self-indulgent, but its aforementioned style is enough to see it over the line.
The story, the visuals, and most importantly the gameplay all feel like the first step in a long process towards developing a fully realized game. However, rather than continue to iterate on ideas like wind pushing the player back, using heat to create light and melt ice, or even just basic traversal, the game shipped as is.
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