The stakes are high when the world's most elite counter-terrorism unit enters Las Vegas, where over 36. 7 million men, women and children visit each year. "Sin City," the home of the famous Las Vegas Strip, flashy hotels, high-rolling casinos and world-famous celebrities, becomes the setting for a terrorist threat of global proportions.
What happens when one of the world's most famous cities is held hostage by terrorists?.
This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]
The gameplay mechanics are refined to the point of perfection and the presentation is stellar.
Even if you don't have a top-of-the-line gaming rig, this is a superb title that is so good (even on medium detail settings) that you just might postpone that eBay sale so that you can play it through a second time.
While Rainbow Six veterans will surely miss the familiar pre-planning elements of the hallowed franchise, most of the changes made for Vegas successfully ramp up its intensity, and more importantly, its fun. [Mar 2007, p.60]
Rainbow Six Vegas isn’t the best tactical shooter ever made, losing a few points in the system requirements and the save system department, but it’s a very good game.
The real problem is that it simply isn't as good as it could have been. Erratic AI, overly impervious sidekicks, some suspect voice-acting, patchily impressive and hugely power-hungry visuals. It's a list that adds up to a missed opportunity if ever I've seen one, but while Vegas may not quite have hit the jackpot, it does still manage to walk away a winner.
I for one think console gamers can handle a real tactical sim, but I suppose that in this increasingly competitive industry, taking even the slightest risk has become passe.
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