Experience a brand new adventure game set amongst a world of weird and wonderful fish planets. Explore beautiful environments, solve intricate puzzles and discover the truth about a mysterious little girl and her mechanical alter-ego, Cubus.
You don’t have to be a hardcore gamer to enjoy the unexpected masterpiece that is Tohu. It delivers a simple story with an equally simple gameplay: just point and click to solve the challenging puzzles at your own pace, while admiring the breathtaking scenery.
TOHU reminded me of a lot of games that I played as a child, from the point and click design to the mini-game layout, I found myself feeling a bit nostalgic. This game is quite delightful if you don’t mind going at a slower pace and you have the patience to figure out some pretty difficult puzzles. I found myself enjoying the problem-solving aspect and wanting to play more.
Despite its narrative leading to little in the way of a noteworthy tale, TOHU manages to gracefully side-step such an omission through wise understanding of its scale. Utilizing such a wild, excessive aesthetic in a way that feels earned, as opposed to unjustly forced. But in focusing specifically on the bevvy of point-and-click conundrums — as much making sure to sprinkle in more deductive puzzles along the way — TOHU isn’t just a pleasant trip through a child-like exaggeration of visuals and scenery, but crucially, does so in a way that doesn’t treat its players similarly as such young-aged audience members. Both with the way conundrums are presented, but also through its hint system that manages to give enough of an assistance, yet still trust its players to deduce the correct method forward. It may fall victim to the trappings of point-and-click’s very structure once or twice along the way, but TOHU still manages to provide a short and sweet little adventure through a surreal, at times delightful, set of circumstances.
TOHU serves up a charming little sci-fi narrative in a lovely cartoon style, but outside of one particularly egregious arcade sequence, its true strength is in its variety of interesting puzzles.
Quality point-and-click puzzle adventuring among impeccable artwork.
It’s not hard to recommend TOHU — if you love busy, hand-drawn environments and puzzles that will really make you rack your brain for solutions, this is absolutely up your alley. It may have elevated my blood pressure for the few hours I spent with it, but I don’t regret the shortening of my lifespan in the slightest. If you gave this short but sweet little gem one glance and immediately thought fondly of Machinarium, I don’t have to tell you twice that TOHU was made for you. Be sure to pick it up on your puzzle platform of choice as soon as possible.
Tohu is bright and beautiful, but it lacks visual tools to tell its simple story, and it’s chock full of unoriginal, ages-old puzzles.
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