Titanfall is a new universe, in which they have participated the creators of the Call of Duty franchise, where the use of giant robots will be the cornerstone of the battles. A limitless multiplayer, fast paced action and unbridled promise of the most overwhelming experiences. Get ready to pilot massive machines and destroy your enemies with the use of the latest technology in weaponry and combat.
Polished from its first pixel to its last, this FPS will show the way of multiplayer action for years to come. [Issue #240]
Respawn took a chance with Titanfall, embracing what it knew best with a multiplayer-only experience and pushing the envelope with its imaginative twists on classic competitive play. The result feels like a new breed of multiplayer that is inviting to established shooter players, but also compelling for people intrigued by everything from the free-running to the giant robotic titans.
There is a lot of content in the main multiplayer of Titanfall. The capacity and ability of each player to approach each round and game mode in multiple is noteworthy. And the symbiosis between the pilot and the Titan is made with remarkable, where there is a real reason for the presence of each. The condiments are all here, varied game modes that are accompanied by a capable gameplay.
A few things hold it back from being a complete success, but these can largely be overlooked in favor of all the things the game does right. Never before has a game made four words fill me with such excitement and anticipation. "Pilot, prepare for Titanfall."
Titanfall is a highly entertaining online shooter, but it's a bit light on content for a full priced game. You quickly start to realize that Titanfall could desperately use more maps, more unlockables, more upgrades and more customization. [Apr 2014]
The game has obviously been lovingly crafted by a team of developers who live for online multiplayer and they have pretty much got everything right. But at some point someone should have pointed out that a large portion of the gaming audience also like single player and playing just for fun.
A lot of fun, but perhaps a little too polished. [May 2014, p.54]
February 6, 2019
EA confirms new Need for Speed, Titanfall and Plants vs Zombies for 2019. Read more
November 10, 2017
EA announces its plans to acquire Titanfall developer, Respawn. Read more
November 3, 2017
Titanfall 2 should’ve sold better, according to Respawn. Read more
June 23, 2017
Titanfall 2 launches its 6th free DLC and reaches over a million active players a month. Read more