Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable.
If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
An excellent stealth game, true to the spirit of the original and at the same time much more modern. Very polished gameplay and a clever difficulty level make Thief a game no stealth fan should miss. The plot and the setting aren't always inspired, but the quality of the content greatly makes up for it.
Not the best brand relaunch ever, but forgetting the great predecessors, it's a decent game of its own. [March 2014]
While it suffers in aspects of level design and uninspired use of Garrett's inventory, Thief delivers a unique stealth experience that lives up to the original game, but not quite.
Maybe the new Thief fails to achieve sufficient amount of depth and alternative paths to satisfy every player, but its stealth gameplay makes this game fun.
Thief is far from the disaster that many feared it would be, and fans who take the time to customise their settings ahead of their first playthrough will find a rewarding world here to pick clean. Nevertheless, itâs still difficult to shake the feeling that, for all his dexterity, Garrett has stumbled in his attempt to gain access to a new generation.
As a Thief, it is a huge disappointment. The extraordinary map design of the series is gone, the story is forgettable and the reboot of Garrett and The City really misjudged. While entertaining as a stealth game, its sins are bigger than its virtues.
The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this gameâs biggest weaknesses. That is a fundamental problem it cannot hope to overcome.
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