You awaken, alone, on a strange island full of puzzles that challenge and surprise you. You can't remember who you are, and you don't remember how you came to be here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home. The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles to solve.
This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix.
An intensely satisfying and stupendously intelligent puzzle game that's incredibly well crafted, making it a very early, yet solid, Game of the Year contender. [Issue#267, p.62]
The intricate puzzles and tantalizing secrets of this starkly gorgeous, mystical island are enough to lose yourself in for dozens of hours.
I donât think The Witness is a contender of the best game ever, but I do think itâs one of the best puzzle games out there. It does everything a puzzle game should do and does it well. I would like to see a bit more opportunities to interact with objects in the world, but I completely understand why that wasnât part of the âdeliberateâ design architecture. Quite simply, The Witness has been one of the best experiences in gaming Iâve had in a long time, probably in about 7 years.
Itâs a brilliant, beautiful, masterfully crafted work, and the more you discover, the more apparent it is.
The Witness is an expansive and wickedly smart follow-up to Braid, with puzzles to test even the brightest minds. Its mental gymnastics are well worth the occasional frustration, and you'll come out feeling like a genius.
The Witness is one of the most elegant puzzlers around. It'll make you think, it'll make you laugh, and it'll make you yell. Above all else, though, it'll take you on one memorable journey that will stay with you for a long time.
It's easy to fall in love with The Witness, and even easier to have your heart broken by the callous indifference of Jonathan Blow's beautiful island. A healthy challenge is good for any game, but the puzzles on display here offer few inroads to understanding for those who can't think exactly like their creator.
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