You are afraid. You are forced to constantly hide. Those who just recently served you, turned against you, started hunting you.
Your friends and family have been kidnapped. You do not know where they are or what has become of them. And there is nothing you can do about it.
You can only hide and survive, without hope, not understanding why this is happening. You are outcasted, outlawed. You are human.
The Uncertain is an story-driven adventure game by ComonGames studio set in a post-apocalyptic world. Humanity disappeared from the face of the Earth and has been replaced by robots. In the first game The Uncertain : Last Quiet Day the main protagonist was an inventor robot RT, who finds himself among a small group of robots, trying to help surviving humans.
In the second game The Uncertain: Light At The End we will see this post apocalyptic world through the eyes of one of the survivors: a girl named Emily. Together with her, the player has to find out the cause for humanity's disappearance: was it a rogue AI or something else entirely?.
Overall, Uncertain: Light at the End is a good, small-scale science fiction story. I don’t want to punish the game too harshly for its technical issues because the developers acknowledge them and are working hard to fix them in future patches. In the next year, the game is planned to be released on consoles as well. Hopefully, the developers will be able to fund the last part of the trilogy, so that Emily, together with an unlikely ally she met in the end, will finally be able to figure out the reason for the robot invasion.
You’ve got to temper your expectations for a title like The Uncertain: Light at the End. It might not be particularly innovative or revolutionary, but what it does deliver is a pleasantly surprising short adventure. It may be a little rough around the edges, but it’s graphically competent, and its excellently-designed world leaves you wishing there was more. The story pacing may be all over the place, and the abrupt ending comes too soon, but it’s enjoyable enough while it lasts.
The Uncertain is a difficult game to discuss because it seems so hell-bent on getting in its own way. For every great choice that has been made, a new issue is just around the corner – Good voice acting? Terrible sound design. Great world visuals? Poorly designed characters. It’s truly a shame, as this game had so much potential and definitely wasn’t awful, but overall it just seems rushed and unfinished, with a story that’s over way too quickly.
All in all, the game simply does not work as a stand alone title. This leaves one disconnected from the events of the story. Given how the story is structured, the developer should have waited releasing the game as a complete package with all three parts included.
The Uncertain: Light at the End is a game that interweaves everything through its narrative. Sadly, that narrative is frustratingly tedious, meaning the rest of the game’s building blocks fall apart without a strong base.
Nothing about The Uncertain: Light at the End demands investment, unfortunately. A lot of work has gone into producing the game in terms of world design and presentation, albeit rather uninspired and derivative in execution, but the game design choices keep you at arm's length at all times. There are many alternatives to The Uncertain: Light at the End out there, more deserving of your time and money.
The strong work done on its setting is consistently undermined by technical and storytelling problems, while its position as the second part of the trilogy means that its story beats are never successfully concluded. This could all be resolved with its final episode, but as it stands there's a lot of improvement needed.
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