12 March 1938. Renée, 16 years old, is ripped out of her world, locked up and deprived of everything. Her only fault was that she didn't know what her place in the world was.
"A danger to herself and others and a cause of public scandal" wrote the police headquarters. The only horror you will find in this game is the truth: a blow to the solar plexus, much more intense than any supernatural presence The Town of Light is a psychological adventure told in the first person. The story is set in Italy in the first half of the 20th Century in a place which really existed and has been meticulously reconstructed.
Exploring and interacting with the environment you will relive the history of the main character through her confused viewpoint and on the basis of your choices, the story will develop in different ways. Because of its contents, the game is intended only for adult users.
The Town of Light is an intense and dramatic experience. Try it if you want to better understand the human mind and how the asylums work.
The Town of Light is a heavy, emotionally-tough game, and it's definitely not for the faint-hearted. There are no monsters or jump scares, but a story so intense and cruel that is much more frightening. If you feel that videogames can be something more than simple entertainment, this is a journey you might want to engage in.
I urge you, please, to play The Town of Light and uncover Renee’s story, and a greater understanding of the cause for it, for yourself.
Uneven, bleak and unflinching. You won't enjoy it, but it's one of a kind.
For all its faults, there's every chance The Town of Light could end up getting under your[ skin]. [April 2016, p.112]
Despite the very quick playthrough (around 3 hrs), he plot looses momentum halfway through, and the pace slows down the progression. The idea is sound, but the execution deserved more care.
The Town of Light reminded me of similarly short and unpleasant Neverending Nightmares. Both games tried to tackle the subject of mental illnesses and both failed utterly. [07/2016, p.51]
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