The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. Technomancers are "mage-warriors", who harness, thanks to an innate talent, destructive electrical-based powers, amplified by their cybernetic implants. Both respected and feared by all, they are fearsome warriors trained from a young age to fight.
You are one of them, about to finally pass your initiation rite to become a fully-fledged Technomancer. The Technomancer PC will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren’t necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make.
Craft equipment, weapons and armor for yourself and for the companions you’ll recruit along your adventure, nurturing relationships with them.
The Technomancer is a very pleasant surprise. Studio Spiders has learned a lot from their mistakes and is on the way to joining the best RPG developers in the business. The game proves how big the quality leap is in terms of gameplay mechanic, graphics, atmosphere and storyline. If The Technomancer sells well, the developers will be able to put more effort and money into upcoming games (and that will be good for everybody).
A fun little adventure which will definitely grow on you.
The Technomancer could have been a far better game with a more polished combat and better storytelling, but its intriguing premise quickly disappears.
The Technomancer has frustrated me a lot over the last couple weeks, because I really enjoyed the world that Spiders created and wanted to get to know the characters more, but the constant choke points and combat inconsistencies make me want to stop playing.
The game offers five endings but I’m sure most players will not even see one, because The Technomancer is disappointingly shallow, confined and devoid of passion. [09/2016, p.42]
An uneven slab of Mars adventuring, The Technomancer carefully straddles the line between never really being good while never falling into being bad.
The writing is predictable and cringe worthy and the combat is boring and dry. Somewhere beneath its surface lies a polished game. Its unfortunate the flaws are so deeply ingrained within the game that they cannot be ignored and it breaks the immersion.
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