Due to the great graphical style, I can still imagine Swords of Ditto as a nice family adventure in which parents play with their children together.
The Swords of Ditto is a great adventure, a stylish mashup of 2D Zelda and roguelike games.
Swords of Ditto is a really cute dungeon crawler with pretty simple yet challenging game mechanics that will hold until the very end.
The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
Wonderful to watch and to hear, The Swords of Ditto is a well-made title but is far from the perfect expression of the roguelike genre. The main problem? The feel of repetetivity in some dungeons, bosses and enemies. The procedural generation used by the developers in these cases is not always enough and its flaws overshadow a bunch of great ideas.
While it needs a little refinement, The Swords of Ditto is sure to delight, whether played on your own or with a friend.
For all its wonder and remarkable variety, where even after a dozen attempts at adventuring through the world of Ditto no two versions ever look the same, it’s overly punishing when it doesn’t need to be. Especially when exploration is concerned. And keeping you several steps behind the threat, never powerful enough to feel like a true hero, feels slightly off. Fun, charming, but ultimately frustrating.
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