How would you react if a sentient alien civilization was discovered that challenged everything you knew about biology, chemistry, physics, and religion?.
The Station is also available on PC.
A very good, but a bit short, sci-fi walking simulator, bringing us to a deserted and highly detailed space station to discover what happened to its crew.
The Station is a promising game, telling a magnificent story through a path paved by games like Gone Home and Tacoma. Those games might have had a little more polish than The Station, which suffers some annoying gameplay hiccups, but the story this new game tells absolutely holds up.
No matter the art form, there’s always room for a good sci-fi story. The Station, from a team of veteran developers who worked on titles like Kingdoms of Amalur: Reckoning and BioShock Infinite, offers a great sci-fi ending. One that is both memorable and, in a way, fun. The only real issue is that outside of the narrative there really isn’t much to the puzzle solving and exploration. Reading emails, listening to audio recordings of conversations, and taking in a space bedroom or two. Stuff we’ve seen and handled more intuitively before.
How much you enjoy The Station will come down to how soon you see its ending coming, as it's likely you will see it earlier than intended by the developer. In that case, you may still take away a memorable experience from the game, if you can forgive its derivative tale and enjoy it as a narrative adventure mystery with a bit to say about our role in the universe. It doesn't show or say anything that other science fiction tales haven't shown or told already, but if you're relatively new to the genre or don't mind rehashing previous themes, The Station is worth its short stay.
Though the story itself and the characters are relatively well written, the game's shortness and poor voice acting take a lot away from the experience. Good visuals and sound can only do so much.
The Station is a decent outing that falls short in some key areas. I wanted more back story, more intrigue, and more interesting puzzles. Still, I had fun with the short romp and the ending, while predictable, is still fun. I would love to see this team craft a bigger sequel with a proper budget.
One of my biggest positive impressions is that the visuals are fantastic; the detail that went into the robotics, the space station itself, the surrounding outside area, and the holograms that pop up, as opposed to boring menus full of text, are a huge plus and very impressive! However, I do feel that a little more work could have gone into the in-game player experience so that it doesn't simply fall into the 'walking simulator' category. On that note, if some sort of fixes or changes are made in the gameplay areas that just don't make sense, than by all means, it could be a phenomenal game, but for now it's no where near out of this world.
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