There are issues with each of Downward Spiral: Horus Station’s core elements, but the game’s hugely compelling atmosphere, ever-evolving arsenal and first-rate immersion is more than enough to see you through to the end. From the chilling exploration to the nimble combat, this is an adventure that keeps its hooks in you and occasionally even pulls off that rarest of sensations: to make you forget where you really are in the world.
Downward Spiral: Horus Station does exactly what it needed to, presenting a far grander and more engaging instalment to the VR series. It’s not perfect, with some annoying glitches that really do need to be ironed out. However, the core experience is thoroughly enjoyable and more importantly massive.
With choices between flat or VR, solo or co-op, and Explore vs. Engage, Downward Spiral: Horus Station can be tailored to the player's preference. I found the solo VR mode to be an amazing VR experience that amply demonstrated the incredible immersion value of VR in a spooky, broken space station. The Engage mode, which translates to you get shot a lot when playing, was not as compelling - the shooting aspects weren't all that good and served only to detract from the somber, creepy mood.
As damning as it sounds, owning a VR headset elevates Downward Spiral from skippable to must-play. It genuinely feels that good to experience, even if the design in its most basic form – removed from presentation and mechanics – is somewhat uninspired. VR opens a world of possibilities to this medium, and it’s thrilling to see new territory mapped out in real-time. I long for the day when a concept like this is matched with the production values it deserves, but for now, Downward Spiral is simply unlike anything I’ve ever played, and that’s enough.
With its beautiful atmosphere and many good ideas, The Downward Spiral : Horus Station is very appealing for all space-exploring maniacs. But the game is repetitive and fails to tell its story, despite a good ending.
Honestly, Downward Spiral: Horus Station shows a lot of promise. I see what the developers at 3rd Eye Studios were going for, but they seem to have fallen flat in their execution. The excessive amount of minimalism in the story really held the game back for me. The gameplay provided a one of a kind experience, but it didn’t make for that great of a time. Though I’m not all that enthusiastic about the game, I’m very eager to see what 3rd Eye Studios makes next.
Downward Spiral: Horus Station is a unique take on zero gravity that feels fairly true to what it would be like. The trouble is this makes for a dull experience when not in VR. [Non-VR Review]
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