We need your help, Spymaster. Join a world of near-future spies and take on a supervillain in this supercharged take on classic Solitaire. Precision engineered for replayable espionage action.
What do you get when you add espionage and intrigue to the ubiquitous game found in nursing homes and every Windows decide known to mankind, then drop it into a carefully crafted, existing science fiction world? You get The Solitaire Conspiracy.
Whilst it is only solitaire, Bithell Games has managed to put a fresh take on an old classic. The Solitaire Conspiracy is addictive, and it oozes style in every game.
The Solitaire Conspiracy is one of this year’s most surprisingly addictive games, a tense showdown amongst spies using nothing other than your own wits and a few card tricks up your sleeve to deliver a quick punch of strategy.
At its core, The Solitaire Conspiracy isn't much more than a gussied up version of Solitaire. Still, the work done in creating an intriguing narrative and piecing it together with an amazing style makes this little venture worth picking up. With the team not opposed to doing some DLC down the line, it could also become a much more substantial game in the future.
I applaud Bithell Games’ efforts to make a classic card game something more. There’s no denying its presentation is compelling, even if the story may feel rather unnecessary. But regardless of how you feel about the over-the-top dramatics, there’s an excellent game at the core of The Solitaire Conspiracy. Its Countdown and Skirmish modes are something that players will find themselves going back to time and again – if only for a welcome change from Freecell or Spider Solitaire.
The Solitaire Conspiracy’s story about direction – which later transforms into a techno-horror story – is sharp and intelligent. But due to the card-based gameplay’s lack of flashiness and variety, you might get bored before it all comes to an end. While this issue was partially fixed with the Version 1.03 update, there is still work that needs to be done in order to make this a game that has not only literary quality but is also fun as entertainment.
Solitaire is supposed to be an exercise in patience; we weren't expecting ours to be tested between levels, too. [Issue#352, p.121]
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