Welcome, apprentice of the mystic arts! The corrupt wizard Gaufroi has kidnapped your master, Mage Alguin, and only you have any hope of saving him. You may be an apprentice now, but to save your master, you will need to explore ten deadly dungeons, decipher mind-bending puzzles, avoid terrifying traps, and vanquish hordes of vicious monsters. Until you are able to wield every elemental power in the palm of your hand, evil remains ascendant.
It is your turn now to sling gouts of flame, javelins of ice, arcs of lightning, and swirling tempests. Don your wizard’s robe and begin your Mage’s Tale.
Technical gripes aside The Mage’s Tale is a really good magical adventure that really puts you into the heart of the experience. The story provides hours worth of gameplay and the potion creation side adds even more fun, mixing and matching various items to see what they do. If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.
It is awesome to play a VR dungeon-crawler with a big budget. The dungeons are visually amazing, filled with puzzles and secrets and they are a joy to play, combined with the exciting combat and bosses. [Tested with Oculus Rift]
Traveling through the dungeons gives that rare feeling of a pen and paper RPG coming to life. The puzzles and traps are smartly done. Overall, this is a highly enjoyable VR RPG experience. Unfortunately, the weak link comes in the controls.
With high production values, solid voicework, and impressive scale, The Mage’s Tale was every bit worth the wait. While the controls are certainly obtuse for the platform, the fun storyline, puzzles, and spellcrafting makes it a fun addition to the Vive library.
Creating and casting magical spells in VR is an awesome experience that I didn't ever get tired of, but if a sequel is in the works, finer character animation and more locomotion options should be on the docket to turn up the immersion factor.
Still, in a world full of VR demos and proof-of-concept games that are barely that, The Mage's Tale feels and plays like a real, fully-realized product that is actually worth the $40 price tag. It has a genuine story arc, excellent combat, and visuals and game play that would be far less effective in another medium. The game makes excellent -- if perhaps over-zealous -- use of the Touch controllers and although The Mage's Tale reminds us that the VR genre is still learning to find its way, this game is certainly a milestone product for the Rift.
Neither a groundbreaking VR experience nor a strong dungeon crawler, The Mage's Tale ultimately squanders its potential. It offers a couple of high points--some jokes do hit their marks from time to time--but there are so many problems, and there’s so little of substance to drive the experience forward, that The Mage's Tale feels more like a shallow experiment than a reason to get excited about VR.
November 23, 2020
Cyberpunk 2077 retail copies already out there, leaks are coming…. Read more
November 19, 2020
iO Interactive unveils its new project called Project 007. Watch video
November 19, 2020
Among Us is getting a new map. Read more
November 19, 2020
Far Cry 6 release date listed as May 26 in Microsoft store. Read more
August 17, 2020
Sony Confirms Work On ‘Next-Generation’ VR Headset That Might Not Be PSVR 2. Read more
August 17, 2020
About 40% of worldwide population plays video games of some form, only 8% on consoles. Read more
August 14, 2020
Ubisoft potentially teasing return of delisted Scott Pilgrim game. Read more
August 13, 2020
Fable job listings suggest game is still a long ways away. Read more