The Inner World is a classic-style hand-drawn Adventure game for PC & Mac. Solve plenty of challenging puzzles with Robert and Laura in the twisted world of Asposia. Experience an atmospheric and humorous story full of bizarre characters.
Robert is a novice, a bit clueless, but with a heart of gold. He lives a peaceful life as a court musician in Asposia's largest wind monastery. Contrary to the laws of physics, Asposia is an enormous, hollow space surrounded by an infinite expanse of earth.
The world's air is provided through three wind fountains, but as one wind fountain after the other petered out and the wind gods came to Asposia, all of the sudden Robert found him in the middle of a whirlwind. Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world? And what are Laura´s secret intentions…?.
It’s interesting that The Inner World – The Last Wind Monk comes out at the time it does. The game has a lot to say about things like discrimination, acceptance, purpose, and willful ignorance and goes about it in humorous and sometimes surprisingly deep ways. It has everything a good point-and-click should have from meaningful world engagement and enjoyable dialogue to good, old-fashioned, item-heavy puzzle solving. That said, it’s clearly a journey that Studio Fizbin isn’t out to bar anyone from for the sake of nostalgic difficulty. Their adaption of point-and-click mechanics to modern times with things like the hint system ensures that the only thing keeping a player from moving forward at any point is their own stubborn resolve. It could have better character animations at times to go with all of the solid and wonderful things built visually, aurally, and mechanically around these characters. However for the most part, The Inner World – The Last Wind Monk makes a strong case that point-and-click adventures still have a lot to offer in modern gaming.
Every Adventure-Fan should definitely give The Inner World: The Last Wind Monk a chance (after you’ve played the first game), because otherwise you’ll miss out on a lot.
The Inner World: The Last Wind Monk is a worthy sequel to the first game and it offers just what you would expect from a point 'n' click adventure: a wonderful fantasy world, a beautiful story to tell, funny dialogues and a lot of smart (and sometimes crazy) puzzles.
Classic point & click adventure with challenging puzzles.
I did not find The Last Wind Monk as thrilling as the first Inner World, because the effect of novelty has faded, but I still feel the need to recommend it to point’n’click lovers, especially those who enjoyed the original game. [13/2017, p.59]
Though still an enjoyable adventure with high production values, The Last Wind Monk marks something of a tonal shift in the series. Part of what made The Inner World so appealing was its charm, and the sequel ends up leaving a little of that behind in favor of a darker story full of challenging puzzles.
While the game is a pleasure to play, it pales in comparison to its predecessor in feel. For some reason, I’m not feeling the same emotional bond with Robert and the mystery of the world fails to tickle my fancy. The voice acting could have been better directed and it would have been nice to be able to interrupt actions after having clicked on something instead of having to watch the character walk all the way to the object just to click through the ensuing VO to get out of it faster. If you didn’t feel you got enough of Asposia from The Inner World or are just aching to reconnect with Robert and Laura, get The Last Wind Monk. If not, let the original stand on its own.
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