Step into the wacky heroic fantasy universe of the Dungeon of Naheulbeuk. Lead a team of unlikely and clumsy heroes in an epic and challenging tactical RPG. Live an adventure filled with humor, surprises and silly encounters.
Dungeon of Naheulbeuk: Amulet of Chaos is a value-priced game that packs serious quality for its price point. If you’re looking for a challenging tactical RPG that doesn’t take itself too seriously, you’ll probably get plenty of mileage out of this game.
Overall, The Dungeon of Naheulbeuk: The Amulet of Chaos is a great tactical RPG from Artefacts Studio. It has everything you want from a tactical RPG, adds a sprinkle of difference with some of its design elements, and brings it all together with a solid bit of wacky humor and fun personalities.
Believe it or not, I actually had to force myself to stop playing The Dungeon of Naheulbeuk: The Amulet of Chaos to be able to sit down and write this review. It’s been a long time since I’ve found a great turn-based tactical game with unapologetically authentic writing that I seriously didn’t want to move onto other games.
The Dungeon Of Naheulbeuk is a fun romp with creative combat and animations and gameplay that never takes itself too seriously. For players tired of RPGs where the entire fate of the world hangs in the balance, questing through Naheulbeuk with some of the least qualified and most relatable heroes around can be a refreshing change of pace.
The biggest problem with The Dungeon Of Naheulbeuk: The Amulet Of Chaos — aside from it desperately needing a ruthless editor to excise some of the weaker jokes — is that this approach to parodying the tropes of RPGs has been done many times over the years, and often better. The deliberate and sometimes genuinely challenging combat seems at odds with the tone and pace of the game, but The Dungeon Of Naheulbeuk: The Amulet Of Chaos can be entertaining for those with a high tolerance for unfiltered humor in indiscriminate quantities.
The Dungeon of Naheulbeuk is altogether an enjoyable romp that will land with you about as far as you can tolerate cringeworthy humor and a lite XCOM layer set in a Dungeons and Dragons setting. Also, do yourself a favor and mute the Elf. Permanently. The game has it as an available option; it’s like they knew how bad the humor might be. So do it and you’ll thank me later.
Altogether, this makes Dungeons of Naheulbeuk a real mixed bag. Its slick and well-observed aesthetic is undercut by rote humour and tired cliche, and its combat has great potential smothered by layers of random chance and obfuscation, with the great swell of combatants meaning that you can sit helplessly as a cavalcade of attacks all target and take down a character before you have a chance to act. There’s definitely something here to enjoy if you’re a diehard tactics fan with a keen eye for optimum strategy and luck mitigation, but it feels like a lot of effort for little reward.
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