The Crew takes you and your friends on a wild ride across a massive, open-world recreation of the United States that is loaded with exciting challenges. Generous in content and tailored for the connected generation, The Crew PS4 is the next-gen game that redefines action-driving. Your car is your avatar - fine tune your ride as you level up and progress through 5 unique and richly detailed regions of a massive open-world US.
Maneuver through the bustling streets of New York City and Los Angeles, cruise down sunny Miami Beach or trek through the breathtaking plateaus of Monument Valley. Each locale comes with its own set of surprises and driving challenges to master. On your journey you will encounter other players on the road – all potentially worthy companions to crew up with, or future rivals to compete against.
This is driving at its most exciting, varied and open.
The Crew does a lot of things right. Not only does it give you a huge game world to explore, but the ability to change up the whole experience by tuning your car differently is an excellent addition to Ivory Tower’s ambitious racer, allowing you to take one car and do so much more than just a mere race. Apart from the microtransactions you cannot go wrong here by jumping behind the dashboard of your favourite car and taking off into the sunset across the desert.
For all its structural successes, The Crew is also slightly bland and lacks of a deep control scheme or mission variety.
The Crew on the PS4 is a highly ambitious game that succeeds on some levels and fails on others that results in a standard racer.
Technical issues and shallow multiplayer waste the fascinating open world racer created by Ivory Tower.
It may have the prospects to become a great MMO racer, but at the moment The Crew is not able to deliver ever a fragment of what Reflections promised it would offer with this racer.
The Crew offers lots of unique road trips in a gigantic world full of content. But unfortunately we could not overcome the technical issues, sloppy graphics, bad driving behavior and other flaws this game has. It is awful to see all that potential go to waste like this.
Such is the slow death of The Crew, a foundation of a serviceable racer, weighted down with the worst tendencies of AAA "added value" game design. There's a good game buried alive inside it, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."