The Conjuring House is a psychological driven horror game that puts players in a constant state of anxiety that crescendos into raw panic and terror. You will encounter grotesque creatures, who will take your life at any moment. Your only goal -- survive.
The Conjuring House offers up some classic old-school Gothic horror, the kind that relies on the tension it creates along with the atmosphere that builds naturally. Sure, the gameplay itself may be a little dated, but the game does so much work in creating a legitimately unsettling experience that it’s easy to excuse the constant need for finding this or that. If you genuinely enjoy being scared or you want to make someone you care about suffer and not be able to sleep soundly for a few nights, then The Conjuring House ought to do the job pretty well.
The conjuring house has confusing, repetitive level design and cringe-worthy voice acting, but the scares are hard-hitting and the gameplay is a constant risk balance of exploration and self-preservation. It’s not a great horror game, but it does have some great moments that make its relatively brief campaign memorable.
The Conjuring House went on market too early. Even if the setting would have been perfect for any project, bad narrative, bad gameplay and bad graphics made the game poor in everything.
While every game will always have things that could be improved, The Conjuring House needs to improve dramatically to become the game that it’s promising with its trailers. Unfortunately, it’s difficult to say whether Rym Games will be able to pull together enough patches going forward to really make The Conjuring House livable.
The Conjuring House takes parts and pieces from other horror games but fails to add anything new. The in-your-face ghost and technical issues stop whatever scares the game could offer. At the end of the day, The Conjuring House is nothing more than a scavenger hunt in the frame of a generic ghost story that lacks creativity and scares.
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