In a world torn by war, the aged gremlin archaeologist Mortimer McGuffin harbours the dark secret of a powerful artifact. Whoever calls this artifact their own will determine the fate of the world. While the Army of Shadows sends out its best and most devious agents to discover the secret, the Alliance's three heroes find themselves involuntarily drawn into the crisis.
If you're going to try and woo a modern gaming audience with old-fashioned gameplay, you'd better be pretty special. The Book of Unwritten Tales is. It's smart, funny, well-crafted and has tons of heart.
You'll have to go all the way back to 1993 until you can find a game that delivers this much fun. Telltale, this is how you should have done when you resurrected the adventure genre. Beware, you're not alone anymore…
Book of Unwritten Tales earned itself a place just below my beloved LucasArts Classics. The difficulty might be too low for some, but story, characters and humor place the game high on my personal adventure ranking.
This adventure tells a fantastic story with exceptional characters, lots of humor and allusions to well-known fantasy stereotypes and logical puzzles. The 3D landscapes are beautiful and the world made us feel right at home. We had to smile at little details very often and when we finished the game after 20 hours it was actually was a melancholy moment - the hallmark of an excellent adventure.
But overall, BOUT is a pleasant and enjoyable adventure game. It's funny and well written, it's colorful both in tone and appearance, and its voice acting is about as good as you're going to hear in a game. On the downside, the puzzles aren't especially complicated, and there are perhaps too many of them, but these aren't serious detractions, and I don't have any reservations recommending the game, especially at its $20 price point.
So, there you have it…another example of how indie titles can very much hold their own against the big players in the industry in today's gaming world, if not triumph over them.
The Book of Unwritten Tales isn’t bad—it just feels like the developers weren't sure if they would rather homage LucasArts or ridicule Blizzard, so they tried to do both. Sadly, they succeeded only in making both aspects tepid and bland. That said, I would honestly recommend it to people who love adventure titles because beneath the fetch-questing is a solid game with quirky characters, decent puzzles, and some amusing self-aware humor.
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