The year is 2010 and the Major Powers of the world as we currently know them have disintegrated into bickering economic and military regions. The United Nations has disappeared, and in its place an organization with far sharper teeth referred to simply as "The World Market" has taken its place. Individual Regions are left to fight for power to dominate their neighbors, their countries, their continents, and then the world.
Supreme Ruler 2010 represents the next generation of strategy game. You control the agenda of your region as you maintain its economy, grow the support of your population, and strive to influence your neighbors. Through skilled management your influence and popularity will grow… Will you be a successful diplomat, who can increase your power through an incredibly flexible diplomacy model, or will you be a ruthless and ambitious ruler that lets your tanks and missiles speak for you?.
A brilliant, challenging and rewarding game.
While Supreme Ruler 2010 is not the prettiest game in the world, it does have a lot of depth that will keep players coming back for ages.
A great muitiplayer title, but a singleplayer one that’s alternately exciting and frustrating. I sincerely hope that Battlegoat Studios works on the AI and gives us more diversified scenarios, in the very near future.
Represents a ton of commitment and hard work, and I commend Battlegoat on that fact. But they do have some issues in AI, complexity and general gameplay that still leave room for improvement.
Admirably ambitious, yet also a victim of its own ambition, suffering from information/feature overload and a less-than-stellar interface.
Despite the excellent manual, the cumbersome interface and maze of data make it seem more like a first draft of the future than mission accomplished. [Sept 2005, p.56]
This game will find an audience...that could fit into a high-school gymnasium. [Sept 2005, p.70]
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