US Xbox Live key -3%: CDKEYZ | ||
Europe Xbox Live key -3%: CDKEYZ |
A mix between Portal, Zelda and Metroid. Explore, solve puzzles, beat up monsters, find secret upgrades and new abilities that help you reach new places. Playtime 12-25h.
Supraland has come out of nowhere and absolutely blown me away. Taking inspiration from some of the best games ever, it manages to somehow blend them all together into a cohesive whole, constantly surprising and delighting us in equal measure. Combat is a bit weak, and the solutions can at time be a bit too obtuse, but these are small blemishes on what is otherwise an incredibly fun adventure that is funny, rewarding and something that’ll keep us coming back for sometime yet. That it also launched on Gamepass means that it’ll hopefully gain the love and success it clearly deserves.
Supraland is simply one of the best sandbox games I’ve ever played. It perfectly embodies the term, letting players define their experience. The only shortcomings in this title are some generic and lackluster character and item designs, but that’s a nitpick when stacked against everything Supraland has to offer. The gameplay feels like a love letter to a laundry list of classic games, doing justice to all of them. Supraland is a must-play game for fans of the open world.
Supraland on Xbox One may be simplistic and a tad easy overall, but don’t let first impressions fool you. Its focus on exploratory gameplay makes it loads of fun to play. What results from it is a well-rounded, entertaining adventure which is one of the best experiences of its kind available today.
Supraland pushes boundaries to try to create something unique, and for the most part, it succeeds with gusto. It’s a game where you really feel like you’re exploring someone’s imagination; a hodgepodge of wonderful ideas that combine together well to create a delightful experience. Its combat may feel superfluous, but its excellent puzzle design and beautiful world more than makes up for it.
If I come off angry it’s because clearly the developers of Supraland know how to make a great game, but I grew so tired of the more obtuse puzzles that I got to the volcano and quit. It just wasn’t fun anymore. In conclusion it’s the puzzles being such a big focus of this game but seemingly such a small focus of the development that I can’t recommend this game. Sure, others might get a kick out of it, but to me it doesn’t work as a puzzle game, the combat isn’t there enough to really comment on outside of it being okay, and the exploration is hampered by the puzzles so ultimately Supraland is a puzzle game that doesn’t really work. When the puzzles are good they still aren’t great, and that’s unfortunate.
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