Space Hulk: Deathwing is a first-person shooter experience that offers players the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk, as they will gain skills, new abilities and new equipment thanks to experience earned during perilous missions.
Overall, I'm pleasantly surprised by Space Hulk: Deathwing. From a gameplay perspective, what it does it does in better form than Warhammer 40k: Fire Warrior by leaps and bounds. Space Hulk: Deathwing is another great step into bringing the entirety of the Warhammer franchise into a more mainstream popularity in videogames, and the game does it with a gory sense of style.
Space Hulk: Deathwing’s atmosphere is riveting. The Space Hulk lore is being animated before the gamer’s eyes and while the shooting and tactical aspects of this team-based first person shooter are solid, the single player campaign can easily bore the player. The co-op in Codex Astartes mode is the best experience, gameplay-wise, that the game can offer.
Space Hulk: Deathwing is a pure merch product. The fans of Game Workshop's IP will like it for the universe, but the more mainstream gamer will just find a poorly made FPS.
Space Hulk: Deathwing boasts the best, most stylistically accurate Warhammer 40,000 visuals yet created, bar none. It’s precisely how the grim darkness of the far future should look and feel. However, the incredible eye-candy of this new FPS is not enough to disguise its lackluster story, indistinct gameplay, and stability issues.
Space Hulk: Deathwing is a game full of potential, wasted on terrible creative decisions that pitch the game's strengths directly against one another.
Great first impression – the visuals! the audio! the atmosphere! – turned out to be horribly wrong. Deathwing is infested with bugs, the AI is blasphemously poor and close combat system needs major improvements. [02/2017, p.38]
While it captures the look and feel of a bleak sci-fi world, numerous quirks and bugs make Space Hulk: Deathwing a guilty pleasure at best. Playing cooperatively with a couple of buddies helps smooth over some of these problems, but regardless, combat remains incessantly tedious.
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