Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not… malevolent.
The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable. From Frictional Games, creators of the groundbreaking Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness.
Soma is still as enthralling for me as I remember, even two years later. It’s burned its story and themes into my brain, ironically enough, and while I forgot little bits here and there, I was shocked at just how much the game has stayed with me all this time later. I could go on and more in depth but our other review has readers covered. Like re-opening and reading a great book, or re-watching a fantastic movie, Soma retains its strong story driven focus and themes it transpired through videogame format and I still have just as much admiration for it as I did on release, and it still gets the same score it originally earned.
SOMA is a great game that brings a perfect blend of survival horror, an intriguing story, believable characters, and the constant dread of failure – things that are all too rare these days.
For players intrigued by SOMA but hesitant to jump in due to the sneaking and hiding, there’s never been a better time to try it. While much of the challenge from the original mode is gone, the story, sound design and slow-burn exploration are more far more meaningful than its handful of monsters. SOMA hosts one of the best stories I’ve experienced in a videogame, and now the lowered barrier for entry will allow more people to experience it — if that’s not the mark of a successful addition, then I don’t know what is.
SOMA is an horror adventure, but most of all it's a drama. Some characters and dialogue can be strikingly perturbing. Even with its classic gameplay and multiple references the result remains fresh.
SOMA offers a really good, believable and disturbing story. Despite its gameplay failures, it's worth playing.
Soma’s extreme focus on atmosphere and storytelling caused it to forget all about the fact that it’s an adventure game. Lack of puzzles and very simple gameplay surely prevent it from becoming one the best horror-adventures of the year, but nevertheless the atmosphere and story will definitely worth your time.
SOMA isn’t an excellent example of horror, but instead shines its brightest through its story telling. That’s not to say that it isn’t scary, on the contrary it’s very unnerving and full of unsettling sights and choices, it’s just not up to scratch when those aspects try to go hand in hand.
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