Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not… malevolent.
The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable. From Frictional Games, creators of the Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness.
SOMA is also available on XBox One.
As with any thoughtful storytelling, Soma works on multiple levels.
I don't know if SOMA will scare people as much as Amnesia did, but it is without a doubt a stronger game, with better pacing, smarter writing and more powerful subject matter.
SOMA is both great horror and great science fiction that stands above the competition in a crowded genre.
Soma’s impressively realized underwater ordeal challenges even the coldest robot-slayers to consider a world where making such snap moral decisions is anything but automatic.
An unhappy marriage of horror and narrative exploration, but - by the end of the satisfying story - you'll be glad you stuck it out. [Issue#166, p.97]
Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.
The only thing SOMA does well is monsters. If Frictional took a lesson from Alien: Isolation and let them roam the entire map, the game would’ve had a chance to shine. Alas, every encounter is totally predictable, so they fail to sufficiently spice SOMA’s totally bland and predictable story. [Issue#203, p.77]
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