Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.
Ronin is not a stealth game. The self-confessed Gunpoint rip-off is a frantic, physics-defying, blood-spattering, minimalist tale of revenge. It culminates in a superb final level, offering two equally powerful endings. And while its length might leave you craving more murder-fun, it does offer a new game plus: go destroy your enemies all over again, in style.
Ronin is a good, engaging and often difficult game that will certainly appeal to those who are intrigued by the mix of stealth, sword killing, and impressive jumps.
Altogether, Ronin creates an entirely novel experience that’s given a solid boost from the sound and graphic design.
Ronin has a brilliant concept, but its execution leaves something to be desired. The gameplay demands a level of precision and control that the game doesn't completely deliver.
If you like killing enemies with a katana like Kill Bill, this indie-action-platformer could be your game. The design is quite near to the also platform-title Gunpoint and it combines it with stealth- and assassination-elements like in Mark of the Ninja. The combat is quite difficult, sometimes frustrating, especially because of its try-and-error passages, that can freak you out. The Soundtrack is great and the cartoon-graphics-style fits well to the setting. UI is simple to learn and timing your actions is the key for success in the game.
Ronin have a lot of good ideas, but fails in its execution to be a better game.
Ronin is a remarkably average game. When it works, it's kind of fun, but there just isn't enough here to maintain interest, and it has nothing that we haven't seen before.
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