Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way. Randomly generated levels deliver a limitless supply of possibilities to explore and challenges to overcome.
Your actions will influence not only your own story, but that of the villagers you hope to befriend and the town you call home. Each time you play Road Not Taken PC, you're likely to experience a very different story. The paths you take will change; the relationships you pursue will twist in ways you did not expect.
Which, as it happens, is just like real life. The villagers of Road Not Taken believe that there is an optimal path through life: a good person gets a job, falls in love and has children. You won't follow this path.
Can you find your own unique way through a life?.
Road Not Taken is an endless stream of puzzles and a mysterious world which you just can’t stop exploring. Every new secret you solve brings up new exciting questions.
Road Not Taken is a beautifully presented game of small acts, survival and humanity.
Despite its often infuriating difficulty, Road Not Taken is a fascinating journey where how you play it makes all the difference.
Overall, Road Not Taken is a good little title.
Ultimately you'll master the mechanics of the game and it ends up being very basic at that point.
For all its delightful art and writing, the cold logic in its Gordian design is unrelenting. [Sept 2014, p.115]
Road Not Taken’s roguelike structure works against the rest of the game’s design and ultimately makes playing into a tedious, repetitive experience. On the surface there’s a lot to love in the game’s charming presentation, but repeated playthroughs reveal a failure to implement the variation and unpredictability that make rougelikes great.
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