Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
I've been scared off by similar games, but Risk of Rain is worth the struggle.
Pick it up and get ready for a whole lot of fun and the good kind of gameplay frustration.
Heaps of fun, dirt cheap. The game keeps coming up with entertaining challenges and enjoyable surprises. [Issue#241]
Risk of Rain might appeal to gamers who thrill over the challenge set forth by games like Demon’s Souls or FTL: Faster Than Light, but the uninitiated will find Risk of Rain hard to approach.
In the interest of accommodating it all, the awful maximum resolution and the tiny sprites are just about excused. [March 2014, p.73]
Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great.
Incredible work went into the design of almost every element of Risk of Rain, shame that the gameplay couldn't have been more inspired. [March 2014, p.60]
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