Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.
Rise of Industry goes out of its way to provide you with options. From its custom difficulties to the extensive research trees, there an enormous amount of replay value. With so many plates spinning simultaneously, it’s inevitable that one or two come crashing down, but no one said building an empire would be easy.
Beautiful style, polished interactions, but ultimately it just runs out of things to do.
I am confident that the game will stabilize over time but I cannot help feeling Rise of Industry should have stayed in Early Access a month or two longer. As it stands, the game is bursting from the seams with unfulfilled potential.
Rise of Industry is fundamentally sound, but it goes from boom to bust too quickly. Poor tutorials make the game hard to get into, and once you do get the hang of things, you’ll find the magic is short-lived due to a lack of depth and polish. There is fun to be had with Rise of Industry, but budding tycoons concerned about value may want to invest elsewhere.
This vastly ambitious tycoon aims to emulate its legendary predecessors, but right now, it’s not even halfway there. It doesn’t really feel like a full game.
Rise of Industry does not live up to its own claim of "having enough strategic complexity and replay value" "to satisfy the most experienced fans of the genre" (quotations from the developers).
To copy the Industry Giant like this turned out to be unfortunate. Although the production chains are pleasantly complex in the Rise of Industry, trading is unrealistic and the game won´t offer anything besides the economy. A wasted opportunity! [Issue#295]
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