Reus is a realtime strategy created by Abbey games. Player has to control the nature by forming mountains, forests, swamps and oceans which will enable him to create a prospering civilization. In Reus PC, you control powerful giants that help you shape the planet to your will.
You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.
It's a delight to play at every turn, and it strikes the perfect balance between providing new content and not overloading players. Beneath its unassuming appearance exists a challenging experience that will last a good long time.
There are some truly brilliant concepts on display here, and this is the first fantastic god game the genre has seen in a long time. It’s a shame that the lack of game modes hinders Reus so much, as it’s really something special.
Reus brings something entirely new to the god game genre but still manages to feel and look familiar. It's complex and well balanced system will keep you busy for hours as you watch the different civilizations develop themselves.
Most of the times it takes too much effort to make all the small things of your world run smoothly, but when it happens, it's a rewarding accomplishment.
Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.
Reus is a god game, but not one that makes you feel particularly omnipotent. That’s partly because all the divine heavy lifting and occasional smiting is performed indirectly, by a set of elemental colossi, but also because Reus’ complex simulation can be rather daunting. God is in the details, it’s true, but he didn’t have to think quite so hard about them.
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