RAID: World War II is an action-packed four player cooperative shooter set during a time when the Nazi war machine was still winning, and hope was in short supply. During the worldwide fight against evil, four prisoners of war are found in a raid on a Gestapo jail. They have been freed by a "Mrs.
White," a secret British intelligence agent, who needs someone to take down Hitler and his Third Reich once and for all. Not every part of the war effort is noble. In fact, Mrs.
White has something else in mind for the squad. Players will fight for their freedom via sabotage, robberies and assassinations of the Nazi Party. If they're stealing from the Nazis, why not get rich on the side?.
On a whole, RAID: World War II feels exactly like what you’d expect from a Payday clone. It takes less of a political approach than other games featuring Nazis such as Wolfenstein or the upcoming Call of Duty: WW2, and instead moves away from the war is hell narrative to opt for a more hyper-violent, stylised approach to the subject matter. While the choice of game engine severely lets itself down, there is still much to appreciate if you enjoy other co-operative shooters of its type.
Raid: World War 2 copies Payday 2, but does little better and a lot of things worse than its role model. But the potential is there.
Building off the success of Payday is a decent premise for Starbreeze to explore. Raid: World War II does not successfully lead a winning campaign, however. The poor A.I., repetitive design, and technical problems had me waving a white flag long before the war should have been over. If Starbreeze plans to turn this into a long-running service game, it has a lot of work to do.
Overall, I really like the theme and setting of RAID: WWII, especially considering its irreverent tone that evokes memories of Inglorious Basterds. But even though I’m a sucker for all things WWII, the bullet-spongy enemies, lackluster unlocks and customization, and poor mission variety don’t excite me enough to want to play beyond a few rounds. And while it’s putting the cart before the horse, without a strong community of users to drop into a raid with, there’s even less reason to stick it to Nazi Germany in this particular instance. Very little in RAID: WWII is absurdly broken or flawed, but its mediocrity makes it a missed opportunity to create a highly replayable co-op game within the WWII shooter genre.
Raid: World War II disappoints on all levels. It’s not that one thing in particular is badly broken; it’s that so many aspects of the game are clumsy or incomplete. It made playing the game a chore, even in its best moments. Sometimes a terrible movie or game will still have things that make it enjoyable — hilariously cheesy dialogue or over-the-top action that I end up liking in spite of the low budget or poor production values. With Raid, there’s just nothing here for me, and I can’t imagine there being much here for anyone else.
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