Use the radio to give commands to the soldiers on the battlefield. Keep track of the situation based on their voice reports only. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre.
Make hard choices in a narrative driven experience, and face the outcome.
I think this is a game that for those liking the overall concept and ideas will be very enjoyable. For anyone not interested in mentally keeping track of things and simply moving counters around on a map, not so much.
While listening to panicked screams of our soldiers, profanities, demands for support and evacuation or reports about casualties, we can really get the feeling of sitting right in the middle of the war chaos. And also – the crushing feeling of being unable to help. [12/2019, p.82]
Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
A brilliant, almost revolutionary idea that got lost amidst Vietnamese rice fields. The roleplay is excellent and you will feel like a real general… But the strategic simulation is bland and, frankly, quite boring.
Radio Commander is brought down heavily by an identity crisis in its core game design and inherent tedium and repetition.
Radio Commander is a solid novelty, but it's unlikely to be a truly memorable experience for those who pick it up.
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