Your father was brutally murdered before your eyes. Now you must train hard, eat chicken and punch dudes in the face to earn your place in the Punch Club ranks, and discover who ended your father's life. Punch Club PC is a boxing tycoon management game with multiple branching story lines.
Your goal is clear, but how you get there depends on whether you want to legitimately climb the rankings, or take the more ridiculous, shady route. Along the way you'll want to focus your talents. Will you take the Way of the Tiger, the Way of the Turtle, or the Way of the ? Your strength, accuracy and agility all depends on whichever Way enlightens your path.
Do you have stripes, or flippers? And every decision will matter, especially in your social life. You'll be juggling friendships, love life, work, recreational time, relationships, and possible stardom, all alongside your gym time and fighting aligators. It's not all just pumping iron, you know.
Lazy Bear Games have created a retro themed-world that is wonderfully entertaining and simply must be experienced by gamers far and wide.
The final score-card on Punch Club is that it packs a huge amount of game into a tiny little package. This game, despite its cutesy appearance, is actually a pretty deep and sophisticated recreation of a struggling fighter’s life.
Punch Club is not a game for everyone. Fans of the genre will love it, but a certain repetitiveness makes it not recommended to those looking for adrenaline and action in a videogame.
Truly an homage to the glorious eighties, Punch Club is an interesting project with a good challenge level, partially ruined by passive fights and a repetitive campaign.
25% point-and-click and 75% sports manager that starts out light-footed and turns into a heavy slugger towards the end.
While it wasn’t at all what I expected, I found myself enjoying it more than I probably would have, had it been the brawler I anticipated.
In a nutshell, Punch Club acted like a stamina-fueled boxer and wore me down. Over time I found myself loathing the training process I originally felt happy progressing in. What started as a fun progression from nobody to star became a tedious task of increasing numbers that may or may not affect the outcome of a fight.
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