Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
Prey: Mooncrash melds Arkane's excellent immersive sim playground with the challenge of a roguelike that gives players a good excuse to dive back into what made Prey so fun.
There's no doubt, Mooncrash is a must play for anyone who enjoyed Prey. But it's also a must play for any fan of roguelike games.
Mooncrash’s amazing level-design and its fascinating writing, combined with its rogue-lite mechanics makes it a special game, but we’d have liked it to push its own ideas even further. Then, it would have reached greatness.
Prey Mooncrash is a lot of fun for those that like challenging gameplay where you are limited in resources and have to think a bunch on the fly with limited time, but the DLC is not for everybody. If you're the type of player that likes to take your time, the timer will likely drive you nuts and there is no way to turn it off. Either way, Mooncrash offers a lot of replay value in its ever-changing maps and it's an overall very fun DLC to mess around with.
Good, but not great.
Addition to Prey is decorated with fresh mechanics and an interesting change in the overall pace, but some of the positives of the original have also been sacrificed. In particular, exploration of the environment, atmosphere build-up and the possibility of slow approach. Mooncrash is still worth playing, thanks to the catchy rogue-lite system, meaningful storyline and great music and sound.
For us, and for anyone who thinks exploration of these worlds is the main reason to play games like Bioshock and that Prey was at its worst when it forced you to go back through previous locations - Prey: Mooncrash is hugely disappointing.
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