Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret… if you dare. In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum.
A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now. Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Outlast PC is a true survival horror experience which aims to show that the most terrifying monsters of all come from the human mind.
Red Barrels have done a fantastic job combining an intensely disquieting setting, a unique visual look, and an incredibly effective camera gimmick to ensure that nobody escapes Mount Massive without a few nightmares.
Outlast perfects this self-inflicted madness in every area of its design, and it's absolutely petrifying. I love it.
It’s certain not to appeal to all gamers, and while I often personally use games to relax and blow off steam, I find that after playing an hour or so of Outlast I’m too wound up to play anymore. Good thing then that the whole game is about five hours long.
Outlast is the pinnacle of a less is more design philosophy. While other horror titles use jump scares and musical cues Outlast utilizes startling imagery and precision timing to make you call for mommy.
A little but perfectly accessible, even greatly playable game. It puts forward its hero protagonist and his helplessness, its whimsical hazard, and its great number of properly placed scripts. While playing Outlast you will relive plenty of convulsive experiences, but you will chuckle at the very same time. Gameplay aside, if the game was a bit more creative, it could get a better grade.
The initial hours, when played with a survivor’s unsure intent are electrifying, illuminating a slice of fast, animal terror. Before long, it settles into the mechanical, methodical, human realm, challenged by a few creative late-game curves. By all means check in, get a physical, but you might want to opt for outpatient care.
As a budget Steam release, Outlast offers some cheap thrills for fans of the survival horror genre. Unfortunately its underwhelming visuals, combined with Red Barrel Games’ over-reliance on jump-scares ahead of more psychological frights, made my experience with it feel similar to walking through a haunted house: It’s scary, but not in a very clever way.
March 29, 2018
Outlast 2 gets an easier mode to enjoy the game story.
October 30, 2017
Outlast 2: close to one million copies sold. Read more
March 28, 2017
Red Barrels submitted an Alpha version of Outlast 2 to the Australian Classification Board. Read more
March 24, 2017
Australia thinks it twice and will finally allow Outlast II to be release under the R18+ rating.
March 22, 2017
David Leyonhjelm (Australian senator): “Video games do not hurt anybody", after the ban to Outlast II…. Read more
March 16, 2017
Outlast 2 won't be available in Australia. The country has refused to give the game a classification. Read more
March 6, 2017
Outlast 2 confirmed for the 28th of April.