You ARE Octogeddon, a massive mutant octopus with one mission: DESTROY the world! Grow more tentacles and evolve each of them into deadlier and deadlier weapons until you become the ultimate eight-legged killing machine!.
As it progresses, you move from overconfident to worried to intensely focused, extremely frustrated, and, finally, triumphant.
It is admittedly simple but still keeps catching me with a delightful tirade of destruction that draws inspiration from classic side-scrollers. It provides a sense of accomplishment through its progression system and is so constantly engaging I may have missed my train stop while reviewing this. If you are interested in losing yourself in the depths of a destructive rage, Octogeddon is out now.
The game is very easy to understand and easy for anyone to pick up and play thanks to the two-button control scheme. The sparse number of levels can hurt, but the roguelike mechanics keep things engaging and addicting well before you finally open up the endless wave mode. Whether you're a casual or more dedicated player, Octogeddon is worth checking out.
Any game where you're pondering the optimal setup for a chicken head that shoots egg bombs and a bee homing missile is a-okay with me. I won't be endlessly replaying it, but Octogeddon grabbed me hard for a good while.
Octogeddon doesn’t have the same charm or polish as Plants VS Zombies, but it’s a refreshing new take on the bullet hell genre. The concept is zany and feels like a thin veil laid over simplistic game mechanics in the vein of Divekick, but the excellent animated cutscenes bring coherence to it all. Ultimately, Octogeddon is a good time-waster, but not much more.
It is its own unique idea, that while not world-changing or particularly revolutionary, is quietly brilliant in its delivery. I only worry that it’s slightly too quiet.
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