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Ocean’s Heart is an epic top-down action RPG in which you explore a beautiful archipelago as a young woman named Tilia. Take on contracts to fight monsters, descend deep into ancient dungeons, defeat menacing foes, and unravel the mystery of Ocean’s Heart. All done in beautiful, bright pixel art.
The number of quests and hidden places to unveil shows up the amount of dedication and attention to detail instilled in the project, with every sidequest expanding and adding information to the lore of the game without feeling tedious at all no matter how long you take to traverse these vast lands. Whether you rescue your loved ones, talk to consumed gods or just kill Leshys, whatever path you travel will have hours of fun ahead, while you try to find the Ocean’s Heart.
Speedrunners will likely delight in ripping through this game, while others will enjoy a leisurely adventure as they poke into every inch of the world plumbing for secrets. A magical adventure tinged with nostalgia can be hard to find these days, but Ocean’s Heart delivers a stellar, fun experience that may leave you craving more.
Ocean’s Heart is a good game with a specific audience in mind. The overall atmosphere and the presentation will capture the attention of anyone who has had even a casual relationship with the classic Zelda releases. But the game has more to offer than a simple homage and adds humor, cool levels, solid combat, and a quirky look that make it unique. Using the sword, bows, and bombs to get through enemies and puzzles is simple and engaging throughout. There are moments when the difficulty spikes a little too harshly but that’s compensated by the simple continue system. The map can be unhelpful and the borders between spaces a little hard to always detect. But Max Mraz knows how to make the player feel welcomed inside the world he builds and I cannot wait to see what he can deliver next, after Yarntown and Ocean’s Heart.
Ocean’s Heart is a love letter to its genre, and I feel like it’s one that does it justice. I really enjoyed this game and all it had to offer. The main story, as well as the side-quests, keep you interested and immersed in the world you’re exploring, the visuals are full of color and charm, and the gameplay, while basic, is elevated by constant puzzle-solving and exploration, making it harder to get bored. If you have it in you to ignore the clunky controls (which I did) then you will find a lot to enjoy about this game.
In the great pantheon of top-down 2D Zelda-alikes, Ocean's Heart is right up there with the lovely Blossom Tales. The world is well designed, the items and abilities are perfectly judged and it is aware enough of its influences to feel like a loving tribute rather than a cynical clone. Combine this with some nicely written dialogue and you have a winning formula. A great remedy for the January blues and a nostalgic trip back in time.
Small and sometimes clumsy, but nonetheless charming action adventure in the tradition of The Legend of Zelda.
Ocean’s Heart is a charming, albeit uninspired, Zelda-like 2D adventure that wears its influences a bit too heavily. Despite that, Ocean’s Heart would feel right at home on SNES, featuring a lovely 16-bit pixel art style that really shines through. Old-school Zelda fans will likely enjoy it and as a retro-styled RPG, it still comes recommended despite these flaws.
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