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As you walk beside the lake on a cloudy night, a distant thunderclap demands your attention. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with a stereotypical Kansas farmhouse, a white picket fence, and a rather bizarre little ghost town - well… almost ghost town.
Adding to the oddity, you discover a strangely kluged kiosk that reassuringly welcomes you to Hunrath. The new worlds of Obduction reveal their secrets only as you explore, coax, and consider them. And as you bask in the otherworldly beauty and explore through the enigmatic landscapes, remember that the choices you make will have substantial consequences.
This is your story now.
Obduction is a masterpiece of its genre.
It’s a special thing when a game gifts you a superior experience without traditional or prescribed story mechanics, and from that perspective Obduction prevails completely.
However weak the ending is, it was the journey that made the biggest impression on me. In that regard, the game is positively sublime.
Myst's spiritual successor Obduction drags its heritage into the modern age with aplomb, though the puzzles aren't quite as fiendishly hard as Riven's.
The gripping story and a thrilling atmosphere are combined in the adventure game, which is thrown from the top only because of a few illogicalities and its running-too-much. [Issue#267]
A beautiful, if simple, puzzle game that remains faithful to Myst without feeling dated.
Obduction feels like a game that belongs in the 1990s with a modern-day coat of paint. If you haven't played an adventure game since then, you might be pleasantly surprised, but I'd have rather spent my time replaying Firewatch, Oxenfree, or any number of other quality adventure titles instead of this buggy mess.
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