Most people think that death is the end, but for Ronan O’Connor, a Salem police detective with a chequered past, it is just the beginning. When Ronan is caught in a violent burglary, his life is brought to an untimely and brutal end. Shocked to find himself in the afterlife, his only escape from the limbo world of ‘Dusk’ is to hunt down his killer using new-found supernatural abilities.
Set in Salem Massachusetts, players have the freedom to explore the New England-style wooden houses, narrow streets, gothic churches and historical landmarks for clues. They will need to battle demonic spirits to preserve their souls whilst uncovering the shocking revelations about who is responsible for their death.
Murdered: Soul Suspect manages to deliver a good ghost story with some very interesting ideas and twists, but it lacks depth and refinement. Nonetheless the story got us to the point that we’d like to see a sequel.
Murdered: Soul Suspect is like a diamond in the rough: a dead detective, with supernatural powers, who has to solve his own assassination is an attractive plot. Having said that, Airtight Games didn't know how tap into those features to deliver what could have been an excellent game about finding clues and solving crime scenes. At least the game delivers a somewhat interesting story with an unpredictable ending.
By far and away the worst part of Murdered: Soul Suspect is the completely unnecessary quasi-combat that is littered throughout the game.
It scrapes by on the power of its central whodunnit mystery, but I can’t help but feel that Murdered: Soul Suspect is ten hours worth of unfinished business.
Murdered: Soul Suspect is often interesting, with a clever story and cool characters. Other times it’s a messy affair, with pale graphics, boring gameplay and confusing mechanics.
I truly wanted to like this game. It combines several of my favorite tropes and ideas into one cohesive whole, and I respect what it was trying to attain. But combining a half-baked hide-and-seek operation with a ghost story that seems ripped straight from a casual game isn't the way to hold my attention.
An interesting concept that's backed up with almost nothing of consequence. Most of the game involves plodding around pressing one button, and even the puzzles solve themselves.
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