Morkredd is a tense, physics-based co-op puzzle game for one to two players combining skill-based puzzle-solving, a challenging balance of light and shadow, and a dark world full of secrets to unlock.
Morkredd is also available on XBox One.
My short time with Morkredd was unsettling, frustrating, and – ultimately – enjoyable. It does an excellent job of slowly ramping up the action, culminating in a final level that is both challenging and thrilling, even though it's drastically different from the rest of the game. The early levels were a bit of a slog, as you need to wrap your head around the controls before diving into the meat of the experience, but once it clicks there's a lot of fun to be had. As chilling as the story is, I wish there was more for me to experience after the credits roll. Morkredd left me with a lot of questions, but there's not a lot of replay value beyond discovering a few paintings you missed on your first go-round.
Morkredd is a satisfying dark puzzle game that can be played alone or cooperatively, being an excellent game to share with non usual videogames players. It offers a very original spooky setting and gameplay mechanics related with the use of light and shadows. An excellent and fresh addition to the puzzle genre.
To survive in Morkredd’s deadly darkness, you need light, and its only source is a huge glowing ball that you have to roll in front of you as you navigate environments full of obstacles. The game’s puzzles are simple yet clever, the journey is engaging, but the whole thing is very short (ca. two hours) and sometimes it is annoyingly easy to die. [02/2021, p.43]
An atmospheric co-op game that offers just enough of a challenge to keep the players engaged.
Mørkredd’s mechanics of staying in the light while shadows abound are engaging and fun, especially with a partner, but a focus on manual dexterity and lack of story and characters won’t appeal to adventure game purists.
Not the first game to focus so literally on the contrast between light and dark, Morkredd isn’t brimming with aesthetic originality, but its puzzles make up for in plentiful amount. It’s the surprisingly deceptive nature of its puzzle-solving — and the many hidden dangers its rendition of darkness brings — where Morkredd‘s best moments are to be found. Puzzles that somewhat rely on a preconceived assumption of movement so as to trip you over, yet more importantly are designed in such a way to encourage you to think carefully about your next move. Slow and steady is the general order of play here. Its world may seem too insistent on its own implied sense of shock and surprise, not least when it tries to be climactic for climactic’s sake. But despite the lack of any real meaningful exposition with its narrative or its world-building, the true revelation lies with how Morkredd makes each step forward into the dark an anxious yet entertaining one to consider.
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