Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard | €14.99 |
Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
Personally, after enjoying this installment immensely, I'm very much looking forward to seeing what's next, and sincerely hope that between this title and the impending Gabriel Knight remake that we can well and truly see Jensen getting back to doing what she does best on a more regular basis.
Jane Jensen is back with a metaphysical thriller rich of good texts and locations. Malachi is a great character and its analysis of antiques and personalities are what makes Moebius: Empire Rising stand above many other adventures.
Not without its flaws, but very few of those flaws matter too much: Moebius is, on the whole, a well-written and interesting investigation.
While mildly entertaining at times, Moebius is disappointingly light on the charm, intrigue, and ingenuity that marked Jane Jensen’s earlier work.
Suffers from being too faithful to its old-school roots. [Issue#148, p.116]
Moebius is one of the worst games written by Jane Jensen. Too many bugs and some major plot holes are there to destroy the few good aspects of this adventure.
Fan support and unlimited creative freedom gave birth to a monster. If Moebius were a debut by some unknown studio, I would have simply sniffed at it in disdain. But the knowledge that this wretched thing was produced by a lauded veteran of the industry fills my heart with primordial horror.
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