The legend is back! Micro Machines World Series combines the thrilling madness of racing micro vehicles with epic team battle strategies, set against the extraordinary interactive backdrops of the everyday home! Grab your NERF blaster, try to avoid the jam, and unleash miniature multiplayer mayhem onto the world! LEGENDARY LOCATIONS: Featuring the iconic kitchen and pool table tracks amongst others, plus all-new locations and arenas such as the garden and workshop, Micro Machines World Series PC features 10 Race Tracks and 15 Battle Arenas! COOL INTERACTIVE PLAY-SETS: Teleporters, catapults, giant fans, etc add even more fun and will ensure no two races are the same! CUSTOMISABLE VEHICLE CAST: An array of amazing miniature vehicles, each with its own unique load-out of weapons and abilities plus a massive range of customization options! OFFICIAL HASBRO LICENSES: Featuring NERF, G. I.
JOE, HUNGRY HUNGRY HIPPOS and OUIJA CLASSIC MINIATURE RACING: Micro Machines racing for the purists, including Elimination mode! Huge variety of weapons, interactive tracks, unique skins, and kill markers to earn! ALL-NEW BATTLE MODES: Up to 12 players in huge arenas, multiple modes that proves that a single takedown is just as satisfying as winning a race! TEAM-PLAY: Game-changing synergies as you join together to take on the rest! ONLINE & OFFLINE MULTIPLAYER: Featuring leaderboards, regular challenges/competitions, seasons, playlists, multiple divisons, etc!.
Micro Machines World Series is also available on PS4 & XBox One.
Micro Machines World Series has an appealing finish for all fans and is a recommended option for multiplayer, but its online approach and the somewhat short track and vehicle cast leave a less sweet flavor than expected at first.
Fun racer with adorable tracks and toy cars, that suffers from his online focus and technical problems.
The Pillars of the Earth shares many similarities with adventure games from Telltale: there are no puzzles per se, inventory management is simple to a fault, so the player mostly gets to choose responses in dialogues. There are points of divergence, but the differences between story branches are negligible; on the other hand, if the developers began changing events of the novel from the get-go, we would end up with a very different story. [Issue #222, p.55]
This revival of the miniature racer has a promising core, but poorly-handled multiplayer and a lack of replayability leave it sputtering on the starting grid. Micro Machines World Series might fulfill a night of local matches, but that’s about the extent of its strengths.
I respect that Micro Machines World Series is an ambitious game that attempt some legitimately cool ideas, some of which bring it pretty close to being a really cool game. I do believe that there was a legitimately high amount of thought that went into this game, and it’s a shame that most all of these good ideas are ultimately fruitless due to the nature of the game itself, buckling under its own design. Perhaps if there was a more lively online community it’d be worth finding a group of friends to develop some tactics and strategy with, but as it stands this is a title that’s going to be disappointing for most.
It looks nice, and it’s fun to play for a short while - but it’s such a pallid production that it just feels like a shadow of the game it could have been. Micro Machines deserves better.
The reason why the Battle Modes are so disappointing is because it’s so hectic.
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