Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard | €0.84 | |
Global Standard | €10.79 |
Metrocide is a relentless single-player stealth action game in which you play as a contract killer: the notorious T. J. Trench.
You will have to negotiate a fierce and brutal city replete with gangs, vigilantes, cops and more, taking out the trash one contract at a time. While cop drones circle overhead, you’ll be sticking to the alleyways with a variety of weapons and plantable explosives finding new and unique ways to get away with murder most foul. But one single slip-up will cost you.
There are no respawns here – when you’re dead, you’re dead. That’s it. You play as Trench, taking out the trash one target at a time.
Play through the three zones of retro-futuristic and cyberpunk-inspired MetroCity earning cash for completing kills in this brutal stealth-action game inspired by such classics as Syndicate and Grand Theft Auto. Duck and weave through the claustrophobic streets and alleys as a living city does its best to stop you breathing - permanently. The game came out of the Cyberpunk Game Jam in early 2014, but rather than get submitted at the end of the jam, was kept under lock and key and worked on as a full Flat Earth release.
Metrocide is a pleasure even after one hundred games. With such a pure and solid game design, we know that in a year we'll still be playing it.
Metrocide is carried by some intelligent game mechanics which really evokes the setting and makes the player feel like they are a professional contract killer.
Even though it's a good concept, the execution has its ups and downs, and feels like a game that could have ended up being a better experience.
Even though Metrocide has a great atmosphere and a creative setup, the game feels artificially difficult and ends up being very frustrating.
It’s a nicely dystopic future, but needed to walk the mean streets of development a few more weeks before busting out to the big time.
Metrocide has a very nostalgic overall sheen to it, but apart from that, the basic gameplay loop isn't all that great. It has potential but it just seems watered-down a lot, as if it were rushed around some simple mechanics instead of being built around a more meaningful experience.
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