Delve into an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.
Despite the game’s pacing feeling a little off at times, Masters of Anima takes a solid formula and adds its own twist in order to deliver something that is entirely its own, wonderful, entity.
Simple and friendly as it may look like, Masters of Anima hides a rich and challenging combat system that is only faulted by inaccurate controls. A collection of charming characters and a fun campaign will only leave you willing for better replayability.
Don't be fooled! Masters of Anima is far more technical than it appears. Combat appears like a game of chess. You'll need a solid knowledge of what your units may do in order to place them wisely and win.
Masters of Anima allows us to control an army of minions to save our princess (and the rest of the world). The most difficult thing about the game is mastering the control system, and there's a notable - and irritating - separation between exploration and fights; nonetheless, the game is a solid and fun experience.
With its entertaining combat system, solid story and enjoyable puzzles Masters of Anima would’ve been excellent if it weren’t for small but irritating bugs and occasionally absurdly high difficulty level. [06/2018, p.62]
This didn’t provide a particularly memorable or impressive experience, but it did keep me entertained. It leaves much to be desired in the way of a nice soundtrack and varying level design, but it achieves at least the most important element of gaming: fun.
The genre-bending Masters of Anima is most compelling for its fusion of RTS and environmental puzzling, all of which is complemented by a richly simple art style. The gameplay, however, is as delectable as the storytelling is stale, causing Masters of Anima to feel more like a preview of something great than the actual thing itself.
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